Markups

In the Markups view, you can manage markups. Markups allow the stakeholders of a design project to add comments and status information to the 3D model, and to share the information with other users. Markups typically describe some changes that must be done to a specific part of the model, by showing a screen capture where the user has described the changes with drawing tools and text. You can also use eGo to attach photos to markups and upload them to eShare.

If you have sufficient permissions, you can see, edit, create, and delete markups. In Global Settings > Synchronization you can define whether you see all markups, or only the markups that you have created or modified, as described in Markups.

After you have created or modified a markup, synchronize the model with eShare. Synchronization can fail, for example, because of changed permissions. If eGo could not synchronize the markup, eGo asks you if you want to interrupt synchronization or copy the unsynchronized markups to the recovery folder. When you synchronize the model again, eGo attempts to resynchronize the items in the recovery folder.

Using the markups view

The Markups view shows the existing markups as tiles arranged in a grid that is sorted by date, from newest to oldest. Markups can be viewed in any coordinate system and the reference coordinates shown match the currently active coordinate system.

Each tile shows the following information:

  • Thumbnail image

  • eShare synchronization status:

    • – Markup is new or has been edited, and changes have not been synchronized to eShare.
    • – Markup has been synchronized to eShare.
    • – Markup has not been synchronized from eShare.
  • Title

  • User who created or last modified the markup

  • Status as New, Approved, Disapproved, or Done

    Note: The status text is colored according to importance; the text is gray for 'Low', white for 'Normal', and red for 'High' importance.

  • Date when created or last modified

  • Latest comment

Selecting a markup tile sets the 3D view to the location of the markup, and the markup editor opens.

Creating a new markup

Typically, you create a new markup to request a change to be made to the model.

Creating a new markup in fast mode

Typically, you create a new markup to request a change to be made to the model.

Using the markup editor

Use the markup editor to highlight specific aspects of the model with drawing and text tools. You can also add detailed model information by taking measurements and adding coordinate labels to objects.

Deleting markups

You can delete redundant markups, regardless of who has created them.