Direction definitions
Menu |
Keyboard |
Direction Definitions |
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Direction from basepoint to cursor |
Space |
Computes the direction vector from the start point to the digitized point. |
Set/fix X, Y, and Z coordinates |
C |
The values for dX, dY and dZ are [-1,1]. An empty field means the value 0. |
Set spherical coordinates |
S |
Defines two directions: fii and beta. Fii is measured from the positive portion of X axis counterclockwise. Beta angle is measured from the XY plane. |
Release cursor |
Shift+A |
Releases the cursor to move freely. |
X axis |
Alt+X |
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Back to basepoint |
Home |
Resets the vector you have defined. |
Direction from main axis > |
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Opens the following menu:
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Direction from connection |
Shift+Q |
Sets the direction according to the connection point or end normal of the beam nearest to the digitized point. |
Direction from point1 to point2 |
Shift+V |
Defines the vector from point P1 to point P2. |
Direction from nearest centerline |
Shift+C or F11 |
Sets the direction according to the direction of the centerline of the pipe, air duct, or beam nearest to the digitized point. |
Direction from nearest edge |
Shift+E |
Sets the direction along the edge nearest to the digitized point. |
Direction from nearest 2D line |
Shift+D |
Sets the direction along the 2D line nearest to the digitized point in the control view. |
Perpendicular to 2 other directions |
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Takes the direction of a vector that is perpendicular to a plane defined by two points that the user selects from the model. |
Normal from nearest face |
F |
Sets the direction according to the normal of the planar face that is nearest to the digitized point. |
Normal from nearest surface |
Shift+S |
Sets the direction according to the normal of the surface that is nearest to the digitized point. |
Normal from plane through 3 points |
V |
Sets the direction according to the normal of a plane defined by three points. |
Normal from nearest virtual plane |
Shift+F |
Sets the direction as normal to the plane generated from a 2D line in the control view by sweeping it in the view direction. |
Help |
H |
Opens the help topic. |
Cancel |
Esc |
No direction vector is defined. |