Surface shading setup
In Plant Modeller, click Tools > Library and Project Databases. Click command Library > Configuration > Plant Modeller > Surface shading setup.
This editor allows you to specify RGB components of OpenGL material colors. Alpha component is currently set to 1.0.
You can use either RBG (red,green,blue) or HSV (hue,saturation,value) system when defining colors, you can change the input method by clicking the toggle button.
Usually Diffuse color and Ambient color are the same. There is a checkbox that controls this. Usually emission component values are set to 0 unless you need to model material that really emits light.
Note: This emission will be local to the objects using this material.
If you remove a setting that is currently referenced then you can browse the surface shading styles that use this setting. There is no automatic removal of this setting from these styles.
The order of entries can be changed. The results become visible in pulldown menus used in various tools where you can select Surface Shading Setup entries. If you change the order of entries then also shaded views need to be re-generated.
Each setting can have separate diffuse color and specular color:
-
Diffuse color is the "color" we tend to think of.
-
Specular color is the color of highlights.
An OpenGL setting also has "shininess" that determines the width of a specular peak.