Primitive

Primitive button

Select Component Modeller tab > Edit group > Primitive to modify a real primitive or 3D object created by duplication or Import. Object end cuts are ignored while the object is being edited. When editing is completed, end cuts are re-computed if they are still valid. When you modify an object that has duplicates or copies, the duplicates are re-evaluated but copies are not.

All primitives can be moved and rotated. Some primitives support rotation only around a given axis, while some can be rotated around a specified point. For primitives that have two definition points, body movements will maintain the association between the points. For example, if you have parameterized the distance between the end points of a cylinder, then this will remain intact even though both definition points will have a new position when the cylinder is moved.

Editing a primitive

Do the following:

  1. Select Component Modeller tab > Edit group > Primitive.

  2. Select the primitive to edit and press Enter.

  3. Select a definition point and then the required command. The commands in the context menu depend on the selected primitive and the type of the active point.

  4. When ready, save the model.

Related topics

Primitive and shape commands

Definition point commands